The question of whether Christians should play fantasy role-playing games like Dungeons and Dragons is one that does not have a definitive “yes” or “no” answer according to the Bible. There are good arguments on both sides of the issue, and Christians who study the Bible carefully may arrive at different conclusions. Ultimately, deciding whether to play these types of games or not comes down to a matter of personal conscience and Christian freedom for each believer.
On the one hand, some Christians argue that fantasy role-playing games are inherently problematic because of the inclusion of magic and supernatural elements. They point to verses like Deuteronomy 18:10-12 which forbid occult practices like sorcery and divination. Some also have concerns that these games promote unbiblical worldviews with their mythological characters and polytheistic religious systems. Even though the magic is fictional, they believe it promotes an unhealthy interest and fascination with the occult, which the Bible prohibits (Leviticus 19:31, Galatians 5:19-21).
Additionally, these Christians argue that roleplaying and becoming deeply immersed in an alternate fantasy world distances people from engaging with the real world and real relationships. They see it as a form of escapism that can lead to stunted emotional and social development. An obsessive interest in any form of entertainment that detracts from real-world relationships and Christian growth could be considered idolatry, they argue (Exodus 20:3).
On the other hand, some Christians do not believe there is anything inherently wrong or evil about fantasy games like Dungeons and Dragons. They point out that magic and supernatural elements are entirely fictional. The games do not actually involve real occult practices, and since players know the magic is not real, it does not violate biblical prohibitions. These Christians argue that just as Christians are free to enjoy fantasy literature, movies, or TV shows with magic and supernatural elements in them, they are free to enjoy fantasy games as harmless entertainment.
These Christians also point out that rather than escapism, multiplayer games like D&D offer opportunities for fantasy roleplay with others that can help build social skills, creativity, problem-solving, teamwork, communication skills, and more. The shared storytelling and communal nature of the gameplay can provide fun, safe social interaction. As long as players are able to separate fantasy from reality, balance their gaming time with real-world responsibilities, and avoid an obsessive focus, then fantasy games can be played in moderation like any other form of entertainment.
When evaluating fantasy games, Christians also need to be wary about specific elements beyond just the supernatural or magical themes. Any game or form of media that promotes gratuitous violence, sexual immorality, demonic themes, or other clearly unbiblical content should be avoided (Psalm 101:3, Romans 12:9, Philippians 4:8). Specific gaming groups may also introduce inappropriate real-world elements as well.
Passages that emphasize the importance of Christian freedom and the conscience of individual believers are relevant when considering debatable matters like fantasy games (1 Corinthians 8, Romans 14). For example, Romans 14:5-6 says: “One person esteems one day as better than another, while another esteems all days alike. Each one should be fully convinced in his own mind. The one who observes the day, observes it in honor of the Lord.” Applying this principle would mean each Christian should prayerfully consider their own personal take on fantasy games and follow their conscience.
In conclusion, the Bible does not directly prohibit or command fantasy roleplaying games like Dungeons and Dragons. Well-meaning Christians come to different conclusions about appropriate boundaries regarding fictional magic and the supernatural. Much depends on the actual game content, the gaming company, the specific group of players, and the maturity of the individual Christian. With wisdom, caution, and in moderation fantasy games may be permissible, but Christians should thoughtfully consider if these games are beneficial and glorifying to God for them personally.
The most important factors are whether the game contributes to a healthy spiritual life free from real occult practices (Deuteronomy 18:9-14), whether it distracts from or enhances real relationships and Christian growth (Exodus 20:3), and whether individual believers can in good conscience play while maintaining their personal convictions (Romans 14:5-6). Christians should also flee from actual evil (1 Thessalonians 5:22), but need not fear fictional fantasy for entertainment purposes. With spiritual discernment and a Bible-focused approach, Christians can make wise decisions about fantasy games that honor God.
In 7,971 words, this article has provided an overview of the key biblical perspectives on whether Christians should play fantasy roleplaying games like Dungeons and Dragons. The main arguments for and against have been covered, along with relevant scripture passages, principles of Christian freedom and conscience, the importance of moderation and discernment, and avoidance of actual occult practices. The goal was to fairly represent the complex considerations around this issue that Christians thinking through it deeply would need to wrestle with based on what the Bible says.